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THE 



WEST & LEE GAME AND PRINTING CO/S 



ILLUSTRATED CATALOGUE OE 



CHIVALRIE 




WITH THE 



RULES OF THE GAME. 



Patented October 21st, 1873. 



\ . 



£A 



WORCESTER, MASS. 

PRINTED BY WEST & LEE GA^IE AND PRINTING CO. 

1874. 



Qv I 



i>f¥f[o!)t;d¥io> r . 



4£8tpHIS elegant amusement first introduced to the public 

1 1 r| 

J^&S late in the summer of 1873, was at once received 
^W^ with great favor, as presenting not only a new, but 
far more beautiful game than any that has ever preceded 
it, and although no particular effoit was made to bring it 
before the people, yet from the few games made and sold 
(mostly to the elite of the watering places), it gained 
unsolicited through the editorial columns of such papers as 
the N. Y. Herald, Times, Commercial and others, an almost 
unprecedented celebrity on both sides of the Atlantic. 

We shall endeavor in this Catalogue, to make Chivalrie 
clear to every understanding, that all may become proficient 
in a mode of amusement which cannot fail to be a source 
of health and happiness. Believing that a game combining 
all the healthful exercise of Croquet, with a new and much 
more attractive method of playing, still remaining simple 
and easily learned, will be at once received into favor, 
without further introduction we present " Chivalrie ." 

WEST & LEE GAME AND PRINTING CO. 

Worcester, Mas?., 1874. 



¥0 the Wade. 



*lV3pO expense or time has been spared to present to the public a game that will 
iJNlL fully meet the requirements of the most fastidious purchasers. Like Chess it 
t^*3> admits of a multitude of combinations, to which game it has aptly been com- 
pared, and the comparison of Chess to Checkers, has been used as illustrating the 
standard of Chivalrie to other games of a like character, such as Croquet, &c. 

{[^^ The winners of a game of Chivalrie accomplish that end by count as in Billiards, 
not by being the first party out. The players who succeed in gaining those copart- 
meuts bearing the largest count being the skilled ones. 



Number O. 




MNHHw* 



Thhoxe.- Set No. (J. 





Castle.— Set No. 0. 



Bastile.— Set No. 0. 



Since our Catalogue was first issued, so numerous and urgent 
have been the appeals of our patrons, requesting us to "get up 
cheaper sets of Chivalrie," u No matter if they are not so heavy 
and ornamental, if the game is the same," that we now present 
set No. 0. The cuts on this page represent the Throne, Castles 
and Bastiles of this set, which are of metal, strong and durable, 
neatly painted and varnished. Porte and Garde are of wire, 
the 1 tails and mallets of rock maple. The pieces are smaller 
than in No. 1, and can be set nearer together, a great advan- 
tage on grounds of limited dimensions. Those of our patrons 
who have Croquet sets, and can furnish their Balls, Mallets, 
Sortie, (starting stake,) Porte and Garde, (two wire wickets,) 
ban buy the appurtenances of this set consisting of Throne, 
three Castles, two Bastiles and book containing rules and direc- 
tions for setting up &c, for $4.00. They will thus procure a 
complete set of this elegant game at a small expense. 



The three Castles and Bastile are so constructed as to be 
taken apart and packed in a very small space, and can be sent 
by express for a trifling amount. 

To insure getting your games in time, the order should be 
sent now, for even thus early in the season we are nearly a 
month behind on orders, and our rule is "first come, first served." 
We are adding new machinery and shall be up with the de- 
mand, in a short time if orders do not increase too fast. 

PJease be explicit and state at what time (putting it well 
along) you want the game sent. If at the expiration of the 
time designated we cannot fill the order, we will return the 
money. Send by Registered Letter or P. O. Money Order. 

Price of No. 0, full set with case, . . . $8.00. 

'* " without Balls, Mallets or Wickets, 

packed in bundle, ..... 4.00. 

WEST & LEE GAME CO. 






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BASTILE+ _ 7i _?^2£'_.._ 7f «fBAS7JLE. 



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PQfTE. 

1 

1 
1 



SORTIE, 



CHIVALRIE. 




Throne.— Set No 




Castle.— Sh:t No. 1. 



;- : ;, : v : .>; 



CHIVALRIE, 



Number 1. 



The cuts on the preceding page represent fully one of 
our cheap and desirable styles of this elegant and popular 
game. All pieces composing it are made in the most dur- 
able manner. The bases of the Throne, Castles and Bastiles 
being of wood, and the wings of metal neatly painted, and 
capable of withstanding any exposure to the weather. The 
balls and mallets are of rock maple, oil finished, the Porte 
a,nd Garde being of wire. 

This game, closely packed, will be sent to any portion of 
the United States, on receipt of the price, $12.50. 

Orders from the trade, accompanied by proper references, 
will receive prompt attention. 
1* 



CHIYALKIK 




Thkone.— Set No. 4. 



CIIIVALUIE. 



Number 4. 

We especially 
invite attention to 
this set as being 
one of the most 
desirable we are 
manufacturing. — 
Combining orna- 
ment with perfect 
utility, its price 
adapts itself to the 
needs of those not 
desirous of incur- 
ring large expense 
in embellishing 
their lawns. 

The balls and 
mallets are of rock 
maple, finished in 
oil and varnish. The Throne 
Castles and Bastiles having 
wooden bases with orna- 
mental tops and finished 
metal wings. The arches, 
Porte and Garde, are of gal- 
vanized wire. 



Orders from the trade will 
receive our attention. 

A game will be sent by ** 
express, to an}^ part of the 
United States, on receipt of 
the 



Price, 




525.00 



Bastii.f..— Set No. i. 



CIIIVALRIE. 







HI 




CHIVALRIE. 




Porte.— Set No. 7. 




Number 7. 



In this elegant set the pieces are all composed of Malleable 
Iron, very highly ornamented having counting dials to corres- 
pond. Aside from its unrivalled excellence as a game this set 
can be used as a unique and tasty ornament for the grounds 
upon which it is placed, the Throne and Castles surmounted 
by cups or flower vases, in which running vines can be 
trained in such manner as not to injure in the least its utility 
in playing. Will be sent to an}^ portion of the United States 
on receipt of the 

Price, . $50.00. 



Dealers in games will find this one of the most desirable and 
best selling styles we are manufacturing. The weight of this 
set is about 100 lbs., and is packed in two cases, the Balls and 
Mallets occupying one. 



10 



CHIVALRIE. 




Throne.— Sets Nos. 10 & 13. 



CIIIVALRIE. 



11 



/ 




Portk.— Sets Nos. 10 & 13 



Bastile.— Sets Nos. L0& 13. 



12 CHIVALRIE. 



Number 10. 



This set is of Malleable Iron, exceedingly rich and highly 
ornamented, and is in every respect a first class game. The 
balls and mallets are of box-wood in black walnut case, and 
counting dials accompany each game. 

Price, $100.00. 



Number 13. 



Similar in design to the above, we present another set, 
made of brass, nighty polished, with nickel plate on every 
portion equal in durability and finish to No. 20. In the set 
are fine Turkey box-wood balls and mallets, in black walnut 
case, with counting dials. Extra care has been taken to 
render both this and No. 10, elegant and durable. 

Price, $250.00. 

The above games are made only to order, and from parties 
unknown to us, 50 per cent, of the purchase price must 
accompany the order, which must be sent early, as it re- 
quires nearly 30 days to make a set of this pattern. 

These sets weigh about 200 lbs., and are packed in two 
cases, the balls and mallets occupying one. 









; , 




Throne.— Sets Nos. 17 & 20. 




Counting Stand.— Sets Nos. 17 & 




Castle.— Sets Nos. 17 & 20. 



16 CHIVALRIE. 

Number 17.* 



This set, the most elegant and elaborate in design of 
any game ever manufactured, is made of malleable iron,, 
each piece composing it being highly ornamented and richly 
gilded. The extra piece — a beautiful counting stand, — has 
dials with movable hands, on which an umpire keeps the 
score of the game ; it also forms a most convenient rack for 
the balls and mallets when not in use. 

Price, - $500.00 



Number 20.* 



This set, however rich the surroundings, will give added 
beauty to any grounds on which it is placed. All pieces 
(except balls and mallets), are of solid brass, highly polished 
and doubly plated with nickel silver, and will withstand any 
exposure to the weather (even the salt sea air), without 
tarnishing. In addition to the beautiful counting-stand, 
there are silver counting-dials (one for each player), having 
watch-faces covered by Elgin crystals (very thick) ; a pro- 
truding knob allowing the hands to be turned, enables each 
player to keep his individual count. The balls, and mallet 
heads are of Turkey box-wood, while the handles are beauti- 
fully carved and tipped with silver ferules. These implements 
are inclosed in an elegant black walnut case, with inlaid 
panels. 

Price, $1000.00. 

An order should be accompanied by 50 per cent, of the 
purchase money or proper references be given. One month 
will be required to complete one of the above sets after 
the receipt of the order. 

* Owing to the number of pieces comprised in these games, they will he sent set up, and when 
•unpacked are ready for use. The two bastiles will occupy one case, the two castles one, porte and 
garde one, the throne and the counting stand one each, which with case for the ball >nd mallet 
toox will make in all six eases. The total weight of the whole being some 800 lbs. 



CHIVALKIK. 17 



FIELD OR GROUND. 



Any piece of grass land, of moderate size, will answer the 
purpose, but the nature of a game requiring so much accuracy 
of aim, will suggest that the more smooth and level the ground, 
the better adapted it is to the purpose. In shape, it should be 
oblong, as man}^ feet in length and in width as possible. The 
diagram represents a field 55 feet by 30 — the proportions and 
size of which should be observed as nearly as possible. The 
boundaries of the field are always determined by a line running 
parallel to and about two feet back of Castles and Sortie. 



Arrangement of Sortie, Porte, Throne, Castles, Garde 
and Bastiles. 

[See diagram page 3.] 



First place the Throne in centre of field. 

Now with a line passing through figures one and eight, place 
Sortie and upper Castle at the farthest limit your ground will 
admit of. In the same manner place right and left Castles, by 
a line passing through figures seven and two of throne, one 
Castle to right and one to left of Throne. Divide the distance 
between Throne and Sortie, and place Porte with its centre 
directly on the line you have before drawn. In the same man- 
ner place Garde, between upper Castle and throne, observing 
the same proportion of distance. 

The centre opening in all Castles must open upon one 
directly opposite in Throne. Sortie when placed, should be 
directly on a line passing beneath Porte, to centre of section 8 
of Throne. Section numbered 5 of the Castles when, placed, 
will open directly upon sections numbered 7 and 2 of Throne. 
2* 



18 CHIVALRIE. 

BASTILES. 

The Bastiles are single copartraents and are placed one at 
each upper corner of field half way between the Castles, but a 
little outside of a direct line drawn from right to upper Castle 
and from left to upper Castle. 



IMPLEMENTS, 



These consist of 4 or 6 Balls, an equal number of Mallets* 
Throne, three Castles, Sortie, Porte, Garde and two Bastiles. 
Great attention is paid to the material, size, shape and propor- 
tion of these, the whole being light and pleasing in appearance. 
When it is considered how much real enjoyment and healthful 
exercise can be derived from a collection of such simple articles, 
and that in many instances they protect from evil influences, by 
keeping the members in the household ranks, we can but look 
for a general adoption of this elegant amusement. 

BALLS. 

Are turned in an exact spherical form, corresponding to those 
used in Croquet, but classed however in a different order, as 
follows : 

1. Black. 3. Blue. 5. Gold. 

2. Brown. 4. Purple. 6. Scarlet. 

It is customary to paint some portion of the mallet to corres- 
pond with them, and it is a very great advantage, as it assists 
the memory to connect them with their respective balls. 

MALLET. 

The material of which the head is made is the same as that of 
the balls, their weight being in exact proportion to those with 
which they are to be used, so that they will yield freely to the 
blow given by the player. 

The handle is straight-grained, well-seasoned wood, about 
three feet in length, turned smooth, and nicely polished. 

SORTIE. 

The starting point. 



CHIVALRIE. 1 9 

PORTE AND GARDE. 

The position of Porte is directly in front of Sortie, about 
half way between Sortie and Throne. 

The position of Garde is half way between upper castle and 
throne. 

THRONE. 

The piece occupying place in centre of field with numbered 
copartments to receive the balls. The copartment numbered 8 
should be on a direct line with centre point in Sortie. 

CASTLES. 

There are three, known respectively as Right, Upper and 
Left Castles, and occupying those respective positions, each 
with its centre point so placed with reference to throne that a 
line drawn from the centre point of Upper Castle passes di- 
rectly through the centre of upper copartment of Throne, the 
centre and lower copartment of same and in a direct line to 
Sortie. The right and left castles should also be as accurately 
placed. 

BASTILES. 

There are two each of these having a single copartment, and 
of the same material as throne ; they are placed directly opposite, 
little outside of a line drawn directly from centre of right and 
left castle to centre of upper castle and on each side of Garde, 
with the opening in each directed toward the point of Throne 
to the right and left respectively of centre copartment in it. 

CASE. 
To keep the implements in nice order, a case in which to 
place them is necessaiy, and always accompanies the game. 



GENERAL DIRECTIONS FOR PLAYING. 



The game can be played by two, four or six persons. Four 
however, make a better game, and if there are but two, one of 
great skill can be played. In the absence of a regularly chosen 



20 CH1VALRIE. 

umpire, the leaders will act as such, and have a general super- 
vision ; their decision being final in all disputed cases. The 
Knights are first chosen, who then proceed to select their com- 
panion Maids of Honor. If the players are not evenly matched, 
points may be given either to individual players, or the whole 
side. The choice of color, balls, etc., is not arbitrary. The 
Knight who from position En Sortie, drives his ball the nearest 
to Enthronement of eight, selects his companion Maid of Honor 
first, and also has precedence in pla3'ing. 

HOW TO HOLD THE MALLET. 

So much has been said upon this point in manuals upon 
croquet, we deem it unnecessary to add more, as each plaj^er 
will be governed by their individual peculiarities. 

HOW TO STAND. 

The requisites of a correct position , are a firm footing, the 
body in an easy position for striking, a good sight of the line 
of projection. The position of the body determines in a great 
measure the success of a player. 

WHAT IT IS TO BE BENET? 

When a player fails in his attempt to pass his ball through 
Porte, the ball becomes Benet, and is placed near Sortie to 
wait the player's next turn. 

HOW TO STRIKE. 

Having a satisfactory poise, the next thing is to deliver the 
stroke, but first you must determine where to strike your ball. 
To drive a ball in the direction parallel with that from the toe 
of your right boot, to the toe of the left, the mallet must strike 
fairly upon the centre of the ball, or on a line passing through 
the mallet head and centre of the ball. Having thus rightly 
understood, swing back the mallet with an easy action of the 
wrist — moving the arm as little as compatible with freedom, 
and let fall upon the ball at the point indicated. The mallet 
should be allowed to fall by its own weight, rather than by an}' 
muscularly imparted impetus, as that has a tendency to impair 
the steadiness of the stroke. A very common cause of failure, 
is the twisting of the mallet head to one side just as the stroke 



CHIVALRIE. 21 

is given. The remecty is : Hold the mallet light. Let the wrist 
play as loose as you like, but the hand must keep a firm grip 
of the mallet ; a loose grasp is not onty a fertile source of erratic 
play, but fatal to accurate striking. 

ACCOSTE. 

This is very simple, exactly as the Croquet is given in that 
game. The player has only to acquire the not difficult art of 
hitting the ball, and the ball only, and all is learned that is 
necessary, and is done as follows : When a ball has hit 
another ball, that is, attacked it, the player lays his own ball 
against the other so that it touches it, the player then places his 
foot on his ball, and strikes with the mallet. The effect of this 
will be to drive the other ball in any direction the player may 
choose, which of course will be exactly in an opposite direc- 
tion to that in which he wishes to travel, that is into a Bastile. 

N. B. This method however is not permissible except for 
the imprisoning of an opponent, or driving a King or Queen 
from its position or from the field through Porte. 

Accoste in its most simple and less desirable form having 
been described above, we call attention to the science of 
Accoste, termed Fielding and Following. 

FIELDING. 

A player attacks the ball of another player, then placing his 
own ball against the side of one so attacked, endeavors to play 
upon his own in such manner as to force (if an opponent) the 
ball in an adverse position and at same time improve his 
own by Enthroning, Encastling or bettering his position in any 
way he can. Fielding differs from simple accoste insomuch as 
neither ball is held by the foot, both being moved by the stroke 
and leaving each other at such angles as the player may will. 

FOLLOWING. 

An attack being made, the player making such may repeat 
the attack as many times as he be able to do so without miss- 
ing and may in any such strokes carry the ball of an opponent 
into Throne or Castle, but the ball must always be struck from 
the position in which the attack leaves it, (is not placed against 
the other ball as in Fielding). 



22 CHIVALRIE. 

All such Enthronmenls or Encastlements if made by oppo- 
nents, count nothing to the score of the party to whom the 
forced ball belongs, but as regards its position, for next stroke 
is the same as if the party (whose ball was forced) had made 
such copartments or positions in their turn of play. 

Illustration. — Ball B, lying between Throne and right Cas- 
tle (and on whose turn to play would have Encastled) is at- 
tacked by an opponent's ball E, the latter can again hit the 
ball B, and drive it into the Castle, but B can score nothing for 
the Encastlement, and on his next turn to plaj^ it will be ^o pass 
beneath Garde en route for the upper Castle. Should however 
the ball B, be a friend, the Encastlement would count to their 
side. See Rule. 

WHAT IT IS TO BE KING? 

When a player has gone the rounds and Encastled twice in 
the left Castle, (in regular routine of the game,) he may either 
pass Porte and retire, or not do so and be a King with the 
privilege of travelling over the ground to assist players on his 
own side, or damage the prospects of those on the other. 
Thus it will be seen that a good King is of the greatest service 
to the side, and that the sooner he is placed hors de combat, the 
better for the other side. The players on the other side should 
therefore do all they can to make such a ball pass Porte by 
Accosting it if possible, as the best player being dead and 
unable to render farther assistance, the game often goes against 
that side. 



THE GAME COMMENCES. 



The Black or Brown Knight, as the case may be, endeavors 
by striking his ball with mallet, to drive it under the arch 
Porte, and reach the centre point of Throne, which succeeding 
in doing by a direct stroke would entitle him to a double score 
of eight, i. e. sixteen ; with a mallet length, he then strives to 
Encastle at the right, succeding in which, he doubles the score 



CHIVALRIE. 23 

of place of Encastlement, then taking a mallet's length plays 
through Garde to the upper Castle, thence to Throne, thence to 
left Castle, when he becomes King and can either put himself 
out of the game by passing Porte, or strive to harrass the 
enemy, or assist his party. As soon, however, as he should 
miss passing Porte, Enthroning, Encastling or going through 
Garde, either playing up the field or on return, his pla}^ is over 
until it becomes his turn again. Thus if he sends his ball 
through Porte, and it rests between it and Throne, he is entitled 
to another stroke by passing Porte, but should he Enthrone at 
that stroke, only the value of the copartment entered could be 
scored ; should he not Enthrone, the opposing Knight then 
plays, and when it is the turn of the first again to play, he is 
not privileged to Enthrone, but shall Encastle. (See Rule 31.) 
If, however, he does not pass Porte, he is then Benet and must 
place his ball En Sortie, and wait till all the others have played, 
before he is allowed to try again. The opposite Knight play- 
ing, and the others in their respective orders, blue, gold, scarlet 
and purple. 

To sum up briefly, the game consists of the greatest number 
of points that can be gained by passing from Sortie to right Cas- 
tle, (if no Enthronement is made by two strokes from Sortie,) 
thence through Garde to upper Castle, return through Garde to 
Throne, thence to left Castle, become King. It will thus be 
seen that it is of importance to make the score great as possi- 
ble, by selecting those copartments of highest count, and by as 
many direct strokes as possible. The player who reaches the 
upper Castle first has advantage for a time, as in returning he 
will meet the other players at Garde and have the opportunity 
by Accoste of placing them En Bastile. The one making or 
having the greatest score at last Enthronement of last player, 
wins the game, or a certain number of points may be played for, 
without reference to the field, — one great advantage over other 
games of this character. 



24 CHIVALRIE. 



RULES AND REGULATIONS. 



THE FIRST FLAYERS. 

1. Two of the party are chosen Knights. These two make 
a trial of skill in driving their balls from Sortie to centre co- 
partment of Throne. The one whose ball is driven nearest it, 
has first choice of Companion Maid of Honor, and commences 
the game playing until his ball misses passing Porte, Enthron- 
ing or Encastleing, when the leader on the other side takes 
his turn. 

ORDER OF SUCCEEDING PLAYERS. 

2. The players on each side are to play alternately, according 
to their order of rank, and in which they are chosen — Black, 
Brown, Blue, Gold, Purple and Scarlet — and in which they 
play unchanged during the game. 

3. A player continues to play until he fails in an attempt to 
pass Porte, Encastle, Enthrone or pass Garde or misses his shot 
in attacking or following ; or, when Encastled or Enthroned, he 
voluntarily relinquishes his plajr, preferring to remain out of 
danger in his place of Enthronement or Encastlement. 

FIRST POSITION OF BALL — EN SORTIE. 

4. On commencing, the players must place their balls En 
Sortie, in their order of succession. 

5. A direct stroke from Sortie or Castles to an Enthrone- 
ment, scores double the value of copartment entered. 

6. If in two strokes from Sortie, the player does not Enthrone, 
•on his turn again to play he must go to the Eight Castle. 

STRIKING THE BALL. 

7. The first stroke must be to pass the ball beneath Porte. 

8. The ball must be struck with one of the faces of the mallet 
head, never with its side. 

9. The ball must be fairly struck and never pushed. A ball 
is considered as fairly struck when the sound of the stroke is 
heard, and pushed when the ball is propelled without the mallet 
being drawn back. 



CHIVALRIE. 25 

10. If a ball be struck otherwise than with the face of the 
mallet, if it be pushed, or if in striking at his own ball a player 
hits another, it is a foul stroke, and the player loses his turn, 
and any balls disturbed shall be replaced or suffered to remain 
at the option of the other side. 

11. A player may play in any attitude, and use his mallet 
with his hands in any way he pleases, provided the ball is struck 
with the face of the mallet. 

12. If, in making a stroke, a ball is driven beyond the limits 
of the field, it may be taken up and placed where it crossed the 
boundary line. If the ground is sloping and a ball roll back, it 
is to be replaced at the point to which it was driven before roll- 
ing back. 

13. When the ball is by accident driven from its resting place, 
it is to be returned to the spot from which, it was started. 

14. In lieu of aiming at Throne, Castle, Porte, Garde or 
Bastile, or at another ball, a player may strike his ball towards 
any part of the ground he pleases. 

15. When stated that a player is entitled to three strokes 
towards Throne or Castle, it is not understood they are to be 
taken consecutively, but one at a time on each turn of play. 

ATTACKING. 

16. A plaj^er has three strokes towards Castle or Throne ; 
should he choose to deviate for the purpose of an attack and 
miss, he will have lost one of the three. The attack for the 
purpose of Accoste, Fielding or Following, may be on either one 
or all of these three strokes. 

ACCOSTE. 

17. After making an Accoste (for explanation see page 22), 
the one so doing has another stroke, same as in Enthroning, etc. 
An Accoste however, is not permissible only for one purpose 
i. e. the imprisoning of an opponent. 

FIELDING. 

18. An attack being made the fielding stroke having been 
given, (see description page 22,) the pla3^er is entitled to 
another stroke, same as in Enthroning, &c, &c. 

19. A player cannot field the same ball twice in one turn. 

3 



26 OHIVALRIE. 

20. A player having three strokes towards either Castle or 
Throne prefers to deviate from a direct course to attempt an 
attack and misses it he cannot again attack, but must use his 
remaining two strokes to Encastle. (Same rule applies to 
Following and Fielding.) 

FOLLOWING. 

21. A player having by following put an opponent's ball in 
Throne or Castle, he must leave such ball there, and the ball 
so forced into such Throne or Castle, can score nothing for the 
Enthronement or Encastlement. (See " Following," pages 21 
and 22.) Same rule applies to the following of a friend into 
any copartment, except that the score can be taken if both balls 
belong to same party. 

22. After an Attack, if a player chooses to Follow in place of 
an Accoste or Field, he may continue to Follow until he misses , 
or finds it inexpedient to Follow further. 

23. If he is compelled to stop by reason of a miss, he looses 
a stroke. 

To Illustrate: It is turn of A to play, and he has three 
strokes from Throne to Right Castle, B is nearly in his track, 
he attacks B and takes the following stroke, continuing it until 
he misses, by which miss he loses his stroke, and when his turn 
has come again to play, he has but two strokes left toward the 
Castle, hut if he chooses to stop Following before he has missed, 
then he may strike direct for the Castle, and count it as one 
of his three strokes. 

PORTE AND GARDE. 

24. The balls must pass through these in their regular order. 
If a ball passes outside of Porte or G-arde and Enthrones or En- 
castles, such Enthronement or Encastlement is of no account, 
and he has no privilege above a regular miss. If, however, he 
should in his blunder enter a Bastile, the rules governing that 
are the same as if forcibly put in by an enemy. 

25. If a player with one stroke drives his ball beneath Porte 
or Garde (he continues his course as stated in rule 3,) and should 
he at this stroke make the passage and an Enthronement or 
Encastlement, would be entitled to double the score of copart- 
ment entered. 



CHIVALRIE. 27 

26. If a ball is struck through Porte or Garde by a blow from 
another ball, or is by a friend or foe Accosted beneath either, it 
is considered the same as if its own player had made the 
stroke. 

27. Any player at first stroke missing Porte, becomes Benet, 
takes his ball up, and when it is his turn again to play, places 
it En Sortie as at first. 

28. If by direct stroke from Sortie a ball passes beneath 
Porte and Enthrones, its player scores double the value of place 
of Enthronement, but if one stroke is given to pass Porte , and 
another to Enthrone, only the plain value of the copartment is 
allowed. 

29. A ball has fairly passed Porte or Garde when it passes 
within and beyond it to any extent, so that if a mallet handle 
is laid across the outside of both points of arch, the ball will 
not touch the handle. 

30. As soon as a player by his own stroke or that of an ad- 
versaiy passes Porte after he has Encastled for the last time 
in Left Castle, such ball is dead and must be removed from the 
field. 

31. A player having passed Porte plays to Throne or to 
Right Castle as he may elect, but if after passing Porte he plays 
for the Throne and misses he has no right to again play to the 
Throne, but must, in his turn play for the Right Castle. (See 
rule 35.) 

THE THRONE. 

32. A ball, upon its play, securing position in any copart- 
ment of Throne is entitled to another play, and whatever score 
it makes by Enthronement. 

33. A mallet's length is always taken from Throne, the end 
of the mallet handle being placed against the back of the 
copartment from whence the ball is taken. 

34. When a ball enters any copartment of Throne, Castle or 
Bastile, with such force as to strike the back of such copart- 
ment and return into the field, it shall be considered the same 
as though it had retained its position in such copartment.* 

* This rule holds guod iu all cases unless laid aside by especial agreement at the opening of tho 



28 CHIVALRIE. 

35. A ball is considered Enthroned when more than half its 
diameter is within the outer points of the copartment. 

36. As long as it remains in its copartment a ball Enthroned 
is safe from an outside attack, and the player having such ball 
deeming it inexpedient to venture out because of the proximity 
of his opponent may remain and pass his stroke, in which case, 
however, he does not have another stroke until his turn shall 
have again come. 

37. A ball attacked by an opponent and entering any copart- 
ment of Throne, does not score the same as if the player had 
made the score himself, but, upon its turn to play, takes a 
mallet's length as usual in Enthronement. 



38. A mallet length from any copartment entered is always 
given. This rule is subject to modification. (See rule 49.) 

39. A direct stroke from Castle to Throne or vice versa scores 
double. 

40. A ball Encastled has same privileges as Enthroned. 

41. If a player in three turns to play, fails in Encastleing he 
must pass to next position. 

42. After passing Garde on return from Upper Castle, a 
player has three direct strokes in which to Enthrone, the same 
rule applying to the playing to Left Castle from the Throne. 

43. The order of playing the Field is from Sortie to Right 
Castle, if no enthronement is made. From Right Castle, beneath 
Garde to Upper Castle, return beneath Garde to Throne, thence 
to Left Castle, when the ball becomes a King or Queen, the last 
Encastlement making it such. 

44. All copartments of Castles are numbered 3, 5, 3, five 
being the centre copartment. 

BASTILES. 

45. A ball either forced into a Bastile by an enemy or inad- 
vertantly finding position there, gives a score of five to the op- 
posing force for liberation. Or, if the side to which the ball 
thus imprisoned belongs can force a ball of the opposing side 
into the other Bastile, an exchange of prisoners can be made, 
or if a Maid of Honor should be so imprisoned ancl a Knight of 



CHIVALRIE. 29 

same side can force an entrance into the same Bastile, by two 
direct strokes made in turn, both balls are liberated, and such 
Knight has an additional play. Same rule applies when a 
Knight is imprisoned, — the Maid of Honor liberating the cap- 
tive Knight. A King or Queen En Bastile cannot be liberated 
or exchanged, but must pay to the opposing party ten for 
ransom. 

KINGS AND QUEENS. 

46. A ball becomes a King or Queen when it has passed 
around the field in the regular order of the game and has En- 
castled in the Left Castle. 

47. When a King or Queen passes Porte, either by its own 
play or being accosted, it is dead. 

48. A King has liberty to attack consecutively all the balls 
during any one of his turns to play, but must not attack the 
same ball twice in one turn. 

49. When a field or lawn is very small and the pieces are 
placed very closely, a mallet's length should not be taken, but 
the ball should be placed directly opposite the copartment from 
which it is taken, and just far enough from it to allow -a stroke 
to be given. Where the space is extremely limited, it is desir- 
able to dispense with one Castle and one Bastile ; the rules, etc., 
can be made in conformity to such arrangement by the players 
themselves. 

Note. — If in playing, any point is discovered not fully and clearly denned by the rules, we 
request that a statement be made us of the point in dispute accompanied by a diagram showing 
position of Balls, and we will by return mail, send our decision. 



Special Notice. 



We will make sets from designs furnished by those who wish 
to have the exclusive ownership of them. We will also get up 
styles especially for our patrons, which style shall not be re- 
produced for any other person. 

Orders for special sets should be sent early, as in order to 
draft the designs for a set as elaborate as No. 20, and to make 
the patterns and finish the game will take nearly three months. 



30 CHIVALRIE. 

TECHNICAL TERMS DEFINED. 



Attacking : Playing at the ball of an enemy. 

Accoste (A-kos-ta) : To strike one's Own ball when in con- 
tact with another. 

Bastiles (Bas-teel) : The fortresses occupying the upper 
right and left of the field. 

Benet (Bee-nay) : A ball that has failed in first stroke in 
passing Porte. 

Castles (Kas-tel) : Those pieces having numbered copart- 
ments placed at upper end and on two sides of the field, the 
centre points being directly opposite to and upon line with 
centre point of Throne, and named respectively Right Castle, 
Upper Castle and Left Castle. 

Chivalrie ( Shiv-al-ree) . 

Copartments : The numbered half circle apertures in Throne 
and Castles. 

Counting : Numbered dials accompany the games. 

Double En Thronement. To pass beneath Porte or Garde 
to Throne, or from Castle to Throne by one direct stroke and 
thus form a Double Score. 

Double En Castlement. To pass beneath Porte or Garde 
to Castle, or from Throne to Castle by one Direct Stroke. 

Direct Stroke : Passing by one stroke of the mallet, be- 
neath Porte or Garde, or from Castle to Throne or vice versa, 
and securing position. 

Double Score : To count twice the original value of the 
copartment in which the ball finds position. 

Dead Ball : One that has taken an Out Stroke. 

En Thronement : A ball taking position in any copartment 
of Throne, entitled to score the number of such copartment 
entered. 

En Castlement : A ball taking position in any copartment 
of any Castle and entitled to such score. 

En Sortie : The position in which the balls are first placed. 
The starting point. 

En Bastile ; A ball holding a position in any one of the 
Bastiles, 



CHIVALRIE. 31 

Fielding : The act of striking a ball when placed, against 
another, the balls being moved by the stroke and leaving 
each other at angles. 

Following : (See description of Accoste.) The act of 
striking another ball repeatedly and driving it before the player 
into a Castle or Throne, but the ball is always struck from the 
position in which the attack leaves it. 

Flinch : When a ball with which a player is about to Ac- 
coste slips from beneath the foot. 

Field : The space that would be enclosed were boundary 
lines run parallel with, and back of Sortie and Castles. 

Garde ( Gar-da) : The Arch or Portcullis occupying posi- 
tion between the upper Castle and Throne. 

In Position : A ball resting before Porte, Garde, or any co- 
partment of Throne or Castle. 

Kings : Those players who having passed the routine of 
the field and Encastled for the last time become by virtue of 
supremacy Kings. 

Knights : Gentlemen players. 

Ladies or Maids of Honor : Those chosen by the Knights 
as companion players, to assist them, and designated by color 
of band upon ball. 

Match : A certain number of games or points to be played for. 

Out Stroke : The stroke by which a player is put out in 
being driven through Porte after becoming king. 

Out of Position : A ball so situated in the field that it can 
neither En Throne, En Castle, or pass Garde or Porte. 

Porte (Por-ta) : The Arch or Portcullis placed directly op- 
posite and between Sortie and Throne. 

Perdue (Per-doo) : A ball struck beyond the boundaries 
of the field. 

Queens : Those Ladies or Maids of Honor who having 
passed the routine of the field and Encastled for the last time 
become by virtue of supremacy Queens. 

Sortie : A mallet' s-length from the stake^at the lower end of 
the field showing where the ball is to be placed for the first stroke. 

Throne : Piece having eight copartments. Its position 
being in direct centre of Field. 

Tournament : The best of three matches. 



ERRATA. 

On page 22, in first line under "What it is to be King," the word "twice" 
should be omitted, as a player Encastles but once in either Castle. 

In second line of Rule 30, page 27, the words "for the last time" should be 
omitted. 

Rules 16 and 20 should be read as one. 

After Rule 17, page 25, add "or driving a King or Queen from the field 
through Porte. 






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